Games don’t have goals, people have goals.

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The term ‘game’ is slippery. It has many ‘senses‘ or meanings that depend on the context of word’s use, e.g. “Hand me that game,” “Did you watch the game last night,” “I’m programming a game,” “We’re playing a game.” Two important senses are game-as-activity and game-as-artifact (or, more specifically, game-as-system). However, the notion of goal—frequently noted as a characteristic feature of a game in whatever sense—becomes problematic in the case of game-as-artifact/system.

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Click image above to open. 60 minute sketch. Responds to cursor movement and clicks. Best on desktop. Best in webkit browsers (Chrome/Safari).