I once had a nightmare of falling towards Jupiter, never arriving even as it grew larger than I could comprehend. It was terrifying and sublime and I don’t know how I’d ever capture the feeling. I wonder if this sketch touches it a little. It’s possible that the larger dark disk is mostly unapparent until a click, when the light circles draw attention to the edge and what was once the background becomes a figure of sorts. I wonder if that’s key to some sense of sublime—the ‘background’ (perceptually speaking) emerging as a singular entity.
~60 min sketch. Best in webkit browsers. Click here to interact.
This sketch allows a user to ‘reduce’ hate speech online by ‘limiting bandwidth’ with the obvious catch that the occurrences can’t be reduced in proportion to other kinds of speech, only speech overall can be limited. It presents the premise that hate speech is always in proportion to other kinds of speech and from this a kind of naïve argument that limiting one kind of speech is just to limit all kinds of speech. (This description is admittedly very imperfect though as there is nothing to indicate, procedurally or otherwise, that the purpose of the manipulable features is to affect the occurrences of “HATE”.)
This sketch procedurally represents the phenomena of herd immunity. With this and any ‘interactive explanation’ or ‘explorable explanation’ I’m not entirely sure if (or what) they do compared to, say, an animation on the topic…
The sketch above can be accessed here. ~100 minutes. Responds to the cursor. Best on desktop in webkit browsers (Safari/Chrome).
An original rule for sketches on this blog was that they had to be ‘about something’. I’m not sure if the sketches in this post fit what I meant by this.
The sketch above is a quick response to Hiatus Kaiyote’s “Underwater”. It’s not really ‘about’ the song so much as it is an expression of sorts. I’m loathe to say it’s a “visualization” — something meant to be evocative of the experience of listening to whatever. If the music, or a part of the music, was a kind of inspiration, does that make the work ‘representative’?
The term ‘game’ is slippery. It has many ‘senses‘ or meanings that depend on the context of word’s use, e.g. “Hand me that game,” “Did you watch the game last night,” “I’m programming a game,” “We’re playing a game.” Two important senses are game-as-activity and game-as-artifact (or, more specifically, game-as-system). However, the notion of goal—frequently noted as a characteristic feature of a game in whatever sense—becomes problematic in the case of game-as-artifact/system.